Compatible devices

List of compatible HMD and host devices.
alexey
Posts: 29
Joined: Wed Oct 07, 2015 5:54 am

Compatible devices

Postby alexey » Wed Oct 07, 2015 8:32 am

Tested devices by 3DiVi:
  • Samsung Galaxy S4/S5/S6
  • Samsung Galaxy Note 2/3
  • Nexus 6P
  • Nexus 5X
  • Meizu MX5
  • Sony Xperia Z1
  • LG Nexus 5
  • Asus Nexus 7 (2013)
  • Nvidia Shield Tablet

Tested devices by developers:
  • Samsung Galaxy Note 4
  • IUNI U3
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bart
Posts: 10
Joined: Mon Oct 19, 2015 4:36 pm
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Re: Compatible devices

Postby bart » Tue Oct 20, 2015 5:27 pm

Note4 works also (GearVR)
Mouedarbi
Posts: 3
Joined: Tue Dec 29, 2015 9:10 am

Re: Compatible devices

Postby Mouedarbi » Thu Feb 04, 2016 6:19 pm

Hi,

I just received my Vico VR dev Kit.
Installed on a IUNI U3 with android kitkat 4.4 work like a charm !!
Tryed Boxing demo and Demo room.
Skeleton respond nicely i need more experiment to try it.
But it is a good device, i will keep you informed.

Regards.
alexey
Posts: 29
Joined: Wed Oct 07, 2015 5:54 am

Re: Compatible devices

Postby alexey » Sun Feb 07, 2016 7:03 am

Mouedarbi wrote:I just received my Vico VR dev Kit.

Thanks for positive feedback. Don't forget to download last SDK version: viewtopic.php?f=2&t=13 and update sensor firmware using VicoVR application.
Mouedarbi
Posts: 3
Joined: Tue Dec 29, 2015 9:10 am

Re: Compatible devices

Postby Mouedarbi » Sun Feb 14, 2016 5:37 pm

Hi all,

Updated succesfully to 0.8 and dowloaded the 1.2 SDK.

Regards.
WimWouters
Posts: 2
Joined: Mon Feb 01, 2016 8:27 am

Re: Compatible devices

Postby WimWouters » Thu Feb 18, 2016 8:42 am

Also, got it all working now and have started implementation.
Very pleased with first results on NOTE 5 (android 5.1 lollypop lvl22)

But I am wondering if there is a PC plugin/dll that works in the unity editor.
This would speed up development iteration process.

Cheers,

Wim
alexey
Posts: 29
Joined: Wed Oct 07, 2015 5:54 am

Re: Compatible devices

Postby alexey » Thu Feb 18, 2016 12:16 pm

WimWouters wrote:But I am wondering if there is a PC plugin/dll that works in the unity editor.
This would speed up development iteration process.

At the moment we don't provide any PC compatible API for VicoVR.
Bluetooth protocol for Windows is a low priority issue. We have a working prototype for WiFi version but we don't give WiFi version of sensor to third party developers. And WiFi will be available only in final version of VicoVR.

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